Paul Sandilands - UI/UX Designer
UX/UI for an internal game hub, including a settings panel for intuitive game configuration.
Range of components and UI variations to enable future enhancements and scalable growth of the game hub.
An in-house Pulse Interface designed to help teams efficiently launch, configure, and manage the lifecycle of Pulse-enabled games.
Re-designed the console’s fund-addition interface to improve usability, ensuring a transparent and intuitive experience for players.
Optimised the in-game console flow for adding funds and improving clarity, usability.
Bonus Payback is a promotional feature that automatically rewards players based on their gameplay activity across one or more games.