Paul Sandilands - Designer
UX/UI for an internal game hub, including a settings panel for intuitive game configuration.
Range of components and UI variations to enable future enhancements and scalable growth of the game hub.
An in-house Pulse Interface designed to help teams efficiently launch, configure, and manage the lifecycle of Pulse-enabled games.
Re-designed the console’s fund-addition interface to improve usability, ensuring a transparent and intuitive experience for players.
Optimised the in-game console flow for adding funds and improving clarity, usability.
Bonus Payback is a promotional feature that automatically rewards players based on their gameplay activity across one or more games.
This centralized control center streamlines the creation, tracking, and scheduling of promotional gameplay events.
UI/UX Design, Visual Design, Illustration
Visual Design, Animation, Illustration
Designed the core UI framework and scalable component library for consistency. (Game artwork by the in-house team)